Students are introduced to healthy eating and the new Eatwell Guide. They look at basic knife skills, hygiene, washing up routines whilst producing products using a variety of different skills and methods.
Students learn to work safely in Textiles and complete a sewing machine driving test. Once this is complete they look at how fabrics are designed and printed. They then produce a patchwork cushion whilst getting to grips with hems and seams.
Product Design and Robotics
Students design and create a clock using 2D design and the CNC router to cut the product. The clock is assembled and decorated using vinyl. Students also produce a key ring whilst getting to grips with health and safety in the workshop and also with basic workshop machinery. In addition to these workshop projects students will learn how to programme motor and gear operated robots to complete a variety of basic and more challenging projects.
Students are introduced to engineering drawings and the need for accurate measurements whilst creating a mobile phone stand from acrylic.
Students develop their knowledge of food commodities and functions of these commodities. Students produce a range of products to develop their knowledge and skills in the kitchen. Students are encouraged to consider nutritional impact throughout these tasks.
All students create a Technology Beanie to hold their book, mobile phone or tablet. This project allows students to build their iterative design skills whilst prototyping, sampling and developing a final product for final evaluation and development.
Students complete a project focused on developing their graphics skills. In this project they develop a headphone wrap to be cut on the laser cutter. Students also design and develop a thermochromatic kitchen thermometer using either CAD/CAM or hand skills.
Students complete a range of projects from the following list designed to develop their skills and knowledge whilst giving exposure of key subject areas to aid the options choice process.
Students produce a range of tasks and practical sessions designed to build skills and expose students to new processes and foods from a variety of cultures as well as the more well known.
Students design and make a winter hat which they must then create and decorate. Students are exposed to CAM when using the CAM embroidery machine to add their logo.
Students design and develop a USB lamp using 2D design and the laser cutter to manufacture their finished product.
Students refine their Engineering skills and knowledge whilst making a noughts and crosses game and before moving on to engineer a trinket box.
Product Design - Biomimicry and Structures